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Author Topic: Toxikk  (Read 7004 times)

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Offline Legend

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Re: Toxikk
« Reply #15 on: January 18, 2015, 10:22:56 »
Its basicly for them who cant afford a key Square.
As U can read in T hawks post.

ambos went on a key spree due to his generous polish soul.

So let them who cant afford PM Thawk, and have fun
And we rich norwegian cunts buy it our self
« Last Edit: January 18, 2015, 10:49:00 by Legend »
The Undisputed APPLE-MASTER, The UT LEGEND Ghash Hardass himself!!!

Offline THAWK

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Re: Toxikk
« Reply #16 on: January 18, 2015, 11:29:44 »
Yes please pm me for a key, 3 remaining!

Offline THAWK

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Re: Toxikk
« Reply #17 on: January 20, 2015, 16:58:45 »
1 key remaining!

Offline THAWK

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Re: Toxikk
« Reply #18 on: January 23, 2015, 12:40:11 »
Ok so we played a few hours of Toxikk beta. Its looking really good.
Especially the movement is super good, very fast and ut like. No need for gamespeed tweaks :)

Ofcourse playing DM in the same map is a little boring now and then but I had some good games anyhow.

The graphics are very good but a little too much for my liking, however we have only seen one map, a dark china alley style map.
Soon more open space maps will come and this will create the ut vibe more.

All we need now is MORE MAPS, MORE WEAPONS and a server. For now there is only a windows server possible, maybe krem kan lookin to this, not sure if we can run both windows and linux on 1 machine, but these vps setups nowadays are very scalable.. who knows. Worst case we get another vps for Toxikk.

Yesterday all servers were very full, almost impossible to get all of us into 1 server.

Krem let me know what you think we could do, I would vote for a passworded Core (+friends and forum members) only server.

Here is the road map:

TOXIKK - STEAM EARLY ACCESS
BETA ROADMAP

GENERAL:
This roadmap of TOXIKK's Early Access Beta on Steam lists the major milestones and test focus of all builds to come before TOXIKK's full 1.0 release.

Besides the below listed major builds, we'll also continuously deploy small updates and critical hot fixes. This roadmap is a rough estimation. This list is in a constant flow and will be updated regularly. It is also not entirely complete, as it doesn't address e.g. match making features, advanced cosmetic customizations, mutators and stuff like that...

We rely highly on community interaction to find the best balance and a final setup for weapons, movement, network stability and many other features. So, please help us make TOXIKK an awesome game for everyone!


-----------------------------------------------------------------------


BUILD: V0.7, WASABI, DATE: JANUARY, 22

DESCRIPTION:
First Public Build (Early Access Release), 1 Map, 2 Game Modes, 7 Weapons

TEST FOCUS:
General build and network stability (dedicated official and private servers, listen servers, LAN) and evaluating required network resources, weapon balance in a small, close-cornered map, UI/user-friendliness, general proof of movement principles, general feature discussion and tweaking, single-player (bot mode) testing

NEW MAP(S):
Futuristic Asian Slum Environment
(Classic Map, Designed for up to 8 Players)

NEW GAME MODE(S):
BL - Bloodlust (Deathmatch)
SA - Squad Assault (Team Deathmatch)

NEW WEAPON(S):
RA – Raven
BC – Bullcraft
FC – Falcon
CB – Cerberus
SR – Stingray
DN – Dragoneer
VL – Violator

NOTES:
For TOXIKK's public debut, we plan to highly focus on the weapons balance, tweaking the movement and establishing the most basic game modes (Deathmatch and Team Deathmatch) as everything else in the game will be pretty much based on the mechanics of these two modes. The build will also be limited to just one map, to really set a test focus and to not get reports about features and/or maps that don't focus on the above mentioned features. Another major point will be the evaluation of required network resources and infrastructure.


-----------------------------------------------------------------------


BUILD: V0.75, CURRY, DATE: FEBRUARY (FIRST HALF)

DESCRIPTION:
Second Major Public Build, 2 Maps, 3 Game Modes, 8 Weapons

TEST FOCUS:
Tweaking build and network stability, introducing vehicles, weapon balance in large, open environments, improving UI/user-friendliness, movement principles in wide open areas, general feature discussion and tweaking

NEW MAP(S):
Rocky Mountains Setting with Futuristic Mining Installation
(Massive Map with Vehicle Support, Designed for up to 16 Players)

NEW GAME MODE(S):
CC - Cell Capture (Capture the Flag and VCTF)

NEW VEHICLE(S):
RH – Rhino
PT – Phantom
BA – Banshee
ST – Streamer

NEW WEAPON(S):
HR – Hellraiser

NOTES:
This build introduces so called Massive Maps (designed for up to 16 players) with vehicle support. We'll focus on realizing the conclusions found in the Basil Build and expand the focus for the movement system and the weapon balance on wider and open maps.


-----------------------------------------------------------------------


BUILD: V0.8, BASIL, DATE: FEBRUARY (SECOND HALF)

DESCRIPTION:
Third Major Public Build, 3 Maps, 3 Game Modes, 9 Weapons

TEST FOCUS:
Finalizing vehicles, improving build and network stability, proof of principle for weapon balance and movement in small, medium and large maps, improving UI/user-friendliness, general feature discussion and tweaking, new achievements

NEW MAP(S):
Guatemala Temple Environment
(Classic Map, Designed for up to 8 Players)

NEW WEAPON(S):
IP – Impactor

NOTES:
This build will focus on validating the conclusions for the movement system and the weapon balance found in small, close-cornered maps as well as wide open areas with the release of a medium sized map. The Basil build will also conclude the weapons setup.


-----------------------------------------------------------------------


BUILD: V0.85, PARSLEY, DATE: MARCH (SECOND HALF)

DESCRIPTION:
Fourth Major Public Build, 5 Maps, 5 Game Modes, 9 Weapons

TEST FOCUS:
Advanced tweaking of weapon balance and movement in small, medium and large maps, final implementation of ranking system, new victory ceremony, map voting, general feature discussion and tweaking

NEW MAP(S):
Futuristic Tech Laboratory
(Classic Map, Designed for up to 8 Players)
Cambodia Jungle Environment
(Classic Map, Designed for up to 8 Players)

NEW GAME MODE(S):
AR – Arch Rivals (Duel)
LS - Lone Survivor (Last Man Standing)

NOTES:
This update comes with two maps: Since the weapon balance, movement system and all general features should be pretty much polished at this point, we can focus on implementing more content. The two game modes (AR and LS) are based on already implemented game modes, so we don't expect them to be too test-heavy. We also plan to address the release of the SDKK with this update, to enable the community to build own content for the game.


-----------------------------------------------------------------------


BUILD: V0.9, GINGER, DATE: APRIL

DESCRIPTION:
Fifth Major Public Build, 6 Maps, 6 Game Modes, 9 Weapons

TEST FOCUS:
Polishing the maps and game modes, general feature discussion and tweaking

NEW MAP(S):
Private Island Castello
(Classic Map, Designed for up to 8 Players)

NEW GAME MODE(S):
AD – Area Domination (Domination)

NOTES:
This update comes with one new map and one new game mode (AD). We'll add more/edit these notes the sooner we get to the release of the Ginger build.


-----------------------------------------------------------------------


BUILD: V1.0, VANILLA, DATE: MAY

DESCRIPTION:
Sixth major public build, 8 Maps, 7 Game Modes, 9 Weapons

TEST FOCUS:
Polishing the maps and game modes, general feature discussion and tweaking

NEW MAP(S):
Biodome Arboretum
(Classic Map, Designed for up to 8 Players)
Futuristic Metropolis Rooftops
(Massive Map, Designed for up to 16 Players)

NOTES:
Vanilla brings two new maps. We'll add more/edit these notes the sooner we get to the release of the Vanilla build.

-----------------------------------------------------------------------

Offline ambo

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Re: Toxikk
« Reply #19 on: January 25, 2015, 12:18:36 »
HOW TO host a TOXIKK Dedicated Server

http://steamcommunity.com/sharedfiles/filedetails/?id=379794814

PS move this topic to Toxikk please. Tidy up a bit...
« Last Edit: January 25, 2015, 12:39:44 by ambo »
Nub level - ambo

Offline NightMan

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Re: Toxikk
« Reply #20 on: January 26, 2015, 10:11:35 »
Nice to see a few of you playing it :) if ya get a server i will come and anoy you at some point ^.^

Offline THAWK

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Re: Toxikk
« Reply #21 on: January 26, 2015, 10:46:19 »
HOW TO host a TOXIKK Dedicated Server

http://steamcommunity.com/sharedfiles/filedetails/?id=379794814

PS move this topic to Toxikk please. Tidy up a bit...

cool we were looking for that!

Code: [Select]
start ..\Binaries\Win32\TOXIKK.exe server bl-foundation?dedicated=true?Serverdescription=My_Server_Name?timelimit=10?Port=7777?
QueryPort=27015?GamePassword=Pass123?AdminPassword=AdminPass?maxplayers=8?numplay=4?Difficulty=4?steamsockets  -CONFIGSUBDIR=DedicatedServer1 -nohomedir?

Offline NightMan

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Re: Toxikk
« Reply #22 on: October 22, 2015, 18:35:07 »
New map Dekk released... Dekk, Dekk... that sounds... familiar... looks it too! :rocket:

https://www.youtube.com/watch?v=tux5rKNM2Y0

Offline Psan

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Re: Toxikk
« Reply #23 on: October 23, 2015, 00:18:37 »
Time to dl the game and check it out! :impact:
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Offline Square

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Re: Toxikk
« Reply #24 on: October 23, 2015, 00:20:41 »
looks amazing !   ( and the music is very cool ! )
 :cool:
next stop: Panic Station

Offline NightMan

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Re: Toxikk
« Reply #25 on: October 23, 2015, 00:23:23 »
well my graphics card is currently dead, so if you play it let me know what you think. Looks very well made with details and its a nice new theme very different from other versions.. little bright for my taste as i like dark maps but I'm sure i can make an exception.

Offline McD

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Re: Toxikk
« Reply #26 on: October 23, 2015, 15:23:48 »
Not sure my pc can run anything more than ms-Word atm. It struggles quite alot with mwf3 even. Been fiddling around with almost anything on it for some time  :lipsealed:

Offline Legend

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Re: Toxikk
« Reply #27 on: October 25, 2015, 08:48:10 »
let it go maccie! 

you cant keep holding on to a 15+ year old computer

at some point you have to let it go!
The Undisputed APPLE-MASTER, The UT LEGEND Ghash Hardass himself!!!

Offline 69Dude

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Re: Toxikk
« Reply #28 on: October 25, 2015, 11:22:37 »
 :iamwithstupid: mongoose is right McD, time to put it out of our misery & let it go !!
"If voting changed anything, it would be illegal"

Offline McD

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Re: Toxikk
« Reply #29 on: October 26, 2015, 17:18:03 »
I would LOOOOVE TO get a new PC !! Those things costs money u might know, and Im not prepared to spend around 600 £ on an average thing that can run me a year at the moment. When I get a job then omg yes, first thing !

 

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